BUILD.
Place pegs, multipliers and moving machines. Make a board worth launching into.
In active development
A build-your-own-board pachinko roguelike where every peg, ball and modifier can become part of something completely broken.
See how it plays
A different kind of pachinko
Place pegs, multipliers and moving machines. Make a board worth launching into.
Experiment with balls, board pieces, modifiers and relics that react to what happens.
Chase unexpected chain reactions. Find combinations we never planned for.
Inside a run
Every placement changes the experiment. Every launch puts it to the test.


Buy pieces, place them freely and reshape the route.
Different bodies and cores change how a ball behaves. Fuse balls to combine them.
Aim, launch and let the physical machine take over.
Build multipliers, trigger pieces and spawn secondary balls.
Payout slots turn the attempt’s score into damage. Beat encounters and develop your next board.
Captured from the current development build. Experimental content, visuals and balance are still changing.
No prescribed build
Pieces react to what you do, not to a build you’re told to follow.
Hit something new. Strike it again. Break a piece, gain a multiplier or send another ball into the mix. Shared interactions let your board become more than the sum of its parts.
Moving platforms, signals and force fields are being tested alongside pegs and ball fusion. The goal: surprising machines you discover for yourself.
The project
PachinKOre is an independent game project in active development.
We’re prototyping, playing and iterating on the mechanics, balance and presentation. Board building, ball fusion and systemic interactions are already part of the prototype; the wider game is still taking shape.
No release date announced. More to share as development progresses.
Let’s talk
Interested in PachinKOre, partnerships, testing or the project?
founder@pachincore.com